What sets Outward apart is an emphasis on survival: I quickly found out that I had to hunt for food, sleep, manage my body’s temperature, light my lantern when entering a dark cave, and scavenge for crafting material found across the game’s vast map.įor example, to eat in this game I could kill an animal to collect meat, craft a campfire using wood I acquired from a nearby tree, then use a cooking pot over the campfire to cook the meat. It’s clear that quests and dialogue are not the game’s focus. There are factions you can join and even multiple narrative paths for your main quest, but it’s all what you come to expect for the genre, basically a mixed bag. Most involve going someone where to retrieve or kill something. Quests in Outward are nothing to write home about most characters in this game are pretty one-dimensional and don’t have a lot of dialogue to further develop them. I was sent on my merry way without much guidance besides the very helpful main menu tutorial.įor the most part, Outward just dropped me into its world and forced me to learn on my own, so I talked to fellow villagers and took on some quests – you know, the standard familiar stuff you do in these games. The game starts off fairly normally, allowing me to create a basic character and then placing me in an unfortunate predicament of unpaid debt. I couldn’t help but think of these less popular open world RPGs when playing Outward.īut I soon found out that there is a lot more going on in this RPG than I come to expect from the genre. I had played a number of these types of games in the past, ranging from Two Worlds to Gothic (two series that are flawed but enjoyable in many ways). As I started my play-through of Outward by Nine Dots Studio, I had no idea what I was in for.
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